
Search the toilet stalls to find a plunger. Use the metal broom on the door to force it open. Try to open the bathroom door, but it is jammed shut. Leave this room and ignore the second bedroom, then continue around to the right. Search the top drawer to find a flashlight. Approach the desk and take the metal broom. Living QuartersĮnter the first bedroom on the left. Since the area is no longer flooded, you can continue ahead. Go back to where you entered the residence area and head through the right door. Now flip the large lever on the pump control panel. Use the timing belt on the pump to the left. Head down to the basement and pour the fuel into the orange generator. Wait until it boils, then take the pot of DIY fuel. Add the cane sugar, hard liquor and fertilizer. Put the darts on this cabinet, then you need to rearrange the darts according to the scores you saw earlier: Now examine the wooden cabinet on the wall.
Meridian 157 chapter 3 walkthrough text how to#
Read the notice on the wall about how to set up for a game of pool (in particular note the numbers of the balls). Pick up the pool triangle from the floor. Back out to the start of this hallway, and go right into the game room. Search the shelves on the right to find a blue wooden cylinder. Continue through to the kitchen and take the cooking pot from the right. Go over towards the bar and look at the whiteboard that shows the scores of a darts competition. Open the cabinet beneath and take out the darts. Open the trash can to see a recipe for DIY fuel. Go forward into the main lobby and take the red wooden cube from the shelving. The door to the right leads to a flooded area, so continue straight ahead. Go to the locked blue door at the end and use your new key on it, then head through. Go back out to the crossroads and head left. Note that the cursor for each digit of the combination will be either black or white the combination is made up of the volume numbers of the 5 books, using either the black or white number depending upon the cursor (24609). Examine the locked green cabinet to the right and use the keypad. Go and examine the list of items on the notice board, then come back to the books and order them based on this list: Look at the bookshelves on the right and insert your new books here. With the steam disabled, you can enter the side room here and pick up some books. Based on the 3 drawings you just found, press these buttons: Go back to the blue cabinet you recently unlocked and examine the mechanism inside. Examine the lamp to the right and insert your light bulb to reveal the final drawing of this type. Go left from the control room, and towards the machine room door. Use your knife on the painting to reveal another drawing. While you are in the room, look at the painting on the opposite wall. Attach the drawstring to the blinds, then pull the drawstring and turn the rod on the left. Control RoomĪpproach the notice board, then look at the window to the left. Look in the cage on the right, and use your tweezers to pick up a drawstring. Go forward to the crossroads and head left. Remove the nails with your pliers, then open the box and take out the light bulb. Look at the long crate on the floor here. Use your key on the blue cabinet on the left wall here. Go all the way back to where there is an active steam vent. You need to drag the brackets to link the pairs of symbols from the documents: Go to the desk and open the left drawer, then examine the small device inside. In particular, note the pale symbols in the background of the documents. Inside the drawer, grab the tweezers, then look at the 3 documents in the yellow folder.

Look at the large filing cabinet, and adjust the 3 dials to match the image on the crate you just saw: left, right, down-right. Pick up a yellow extension cable from the crate on the right here. Back out, then continue along the tunnel. Look at the large box here and use your brush to clean it - this will reveal an image with 3 dials on it. Look to the right and pick up some red pliers. Return to the crossroads and go left this time. Look towards the notice board and take the brush from just beneath it. Start by heading to the right, then enter the room on the right. You will find a crossroads here with signs to several new areas. Open the door at the end of the hall and go through. Continue into the walkway ahead, where a steam vent blocks access to the left. Open the panel to find a sliding puzzle - you just need to slide in the 4 large rods from the sides to turn the lights from red to green. Examine the small access panel and use the coin to remove both screws. Pick up the small coin from the ledge here. Open the hatch in the elevator ceiling and climb up. Try to flip the lever, but the elevator won't work.
